Pembelajaran Seru dan Interaktif melalui Pemanfaatan Media Digital Wayground pada Siswa SD Negeri 32 Oku

Authors

  • Eka Wahyudi Universitas Baturaja
  • Sulia Ningsih Universitas Baturaja
  • Refaldi Pratama Universitas Baturaja
  • Anggun Ermawati Universitas Baturaja
  • Ainun Jaariyah Universitas Baturaja

DOI:

https://doi.org/10.58184/mestaka.v5i1.878

Keywords:

Digital Media, Wayground, Interactive Learning, KKN, Elementary School

Abstract

This Community Service Program (KKN) aims to increase student interactivity and motivation through the use of Wayground digital media for students at SDN 32, Batumarta 1 Village, Ogan Komering Ulu Regency. The partner's challenge was the limited use of digital-based learning media, resulting in a monotonous learning process that discouraged active student participation. The program's implementation consisted of several stages, including observing learning conditions, outreach to the school, educating students about the use of digital media, and providing hands-on practice using Wayground in the classroom. The results of the program demonstrated increased student enthusiasm, active participation, and motivation throughout the learning process. The use of Wayground digital media has been proven to create a more enjoyable, interactive, and meaningful learning environment. Therefore, this program is expected to become an alternative digital learning innovation that can be implemented sustainably at the elementary school level.

Downloads

Download data is not yet available.

References

Al-Azawi, R., Al-Faliti, F., & Al-Blushi, M. (2016). Educational gamification vs. game based learning: Comparative study. International Journal of Innovation, Management and Technology, 7(4), 132–136.

Arsyad, A. (2019). Media pembelajaran. Jakarta: RajaGrafindo Persada.

Bond, M., Bedenlier, S., Marín, V. I., & Händel, M. (2020). Emergency remote teaching in higher education: Mapping the first global online semester. International Journal of Educational Technology in Higher Education, 17(1), 1–24.

Chai, C. S., Jong, M. S. Y., Yin, H., Chen, M., & Zhou, W. (2019). Validating and modelling teachers’ technological pedagogical content knowledge for integrative digital learning. Educational Technology & Society, 22(3), 1–13.

Daryanto. (2016). Media pembelajaran: Peranannya sangat penting dalam mencapai tujuan pembelajaran. Yogyakarta: Gava Media.

Ertmer, P. A., & Ottenbreit-Leftwich, A. T. (2017). Teacher technology change: How knowledge, confidence, beliefs, and culture intersect. Journal of Research on Technology in Education, 49(3–4), 255–284.

Hmelo-Silver, C. E. (2004). Problem-based learning: What and how do students learn? Educational Psychology Review, 16(3), 235–266.

Hwang, G.-J., Lai, C.-L., & Wang, S.-Y. (2019). Seamless flipped learning: A mobile technology-enhanced flipped classroom with effective learning strategies. Journal of Computers in Education, 6(4), 449–473.

Mayer, R. E. (2009). Multimedia learning (2nd ed.). Cambridge University Press.

OECD. (2019). Students, Computers and Learning: Making the Connection. Paris: OECD Publishing.

Prince, M. (2004). Does active learning work? A review of the research. Journal of Engineering Education, 93(3), 223–231.

Sanjaya, W. (2021). Strategi pembelajaran berorientasi standar proses pendidikan. Jakarta: Kencana Prenada Media Group

Schindler, L. A., Bakker, J., Agostino, L., Larreamendy-Joerns, J., & Leu, S. (2017). Computers in education: A meta-analysis. International Journal of Educational Technology in Higher Education, 14(25), 1–18.

Sung, Y.-T., Chang, K.-E., & Liu, T.-C. (2016). The effects of integrating mobile devices with teaching and learning on students’ learning performance: A meta-analysis and research synthesis. Computers & Education, 94, 252–275

Suryani, N., Setiawan, A., & Putria, A. (2018). Media pembelajaran inovatif dan pengembangannya. Bandung: Remaja Rosdakarya.

Tondeur, J., van Braak, J., Ertmer, P. A., & Ottenbreit-Leftwich, A. (2018). Understanding the relationship between teachers’ pedagogical beliefs and technology use in education: A systematic review. Educational Technology Research and Development, 66(3), 555–575.

Uno, H. B. (2018). Model pembelajaran: Menciptakan proses belajar mengajar yang kreatif dan efektif. Jakarta: Bumi Aksara

Downloads

Published

2026-02-10

How to Cite

Wahyudi, E., Ningsih, S., Pratama, R., Ermawati, A., & Jaariyah, A. (2026). Pembelajaran Seru dan Interaktif melalui Pemanfaatan Media Digital Wayground pada Siswa SD Negeri 32 Oku . Mestaka: Jurnal Pengabdian Kepada Masyarakat, 5(1), 60–65. https://doi.org/10.58184/mestaka.v5i1.878